![]() ![]() For best results, you should open them in a new tab in your browser. These pictures have a much higher quality than the gifs so you can see how the game actually looks like. This way, your FPS will never have any spikes and will always be smooth.Īnd here are a bunch of resources, such as water and oil, with a whole bunch of bad guys roaming around. Each group has an invisible leader, in this case the orange square shown for debugging purposes, and the units inside that group won't be computing pathfinding as much if they're far away from any potential target. The only shortcut taken to help with computing power is that the bad guys are divided into groups. ![]() All these units have their own brain, pathfinding, etc etc, whatever it is you expect from a normal RTS bad guy. Next 2 gifs have the fog of war turned off to showcase the thousands of units attacking the foundry. Sadly Steam allows only a max of 3MB sized files on steam announcements and I tried to cram in as much as I could.įirst GIF has the fog of war turned on and showcases a 'worker' constructing a foundry, which is basically a gathering point for all sorts of minerals such as diamonds, graystone, soapstone, diamonds and ramite. ![]() I tried adopting the art style of Rimworld and I think it looks pretty nice. Note that the art for the units, buildings and UI is nowhere near final, but the environment will remain like that if this game ever sees the light of day. In the gifs below you can see some of that in action, as well as some of the rough UI, map design and resources. The game is made with Unity, so if you're wondering how it can handle so many units at a time, it's because I'm using ECS, which is a very powerful and kind of complicated approach to programming. This one is basically a sort of RTS like They Are Billions, where you start off with a few workers and warriors, build up your base and units, all while searching for resources and fighting off literally 20'000 bad guys at the same time. The second one on the list is a 2D game that doesn't have a name yet even though I've spent a few months working on it on and off. Check it out and let me know what you think or if you have any questions, post them on the community hub! The main theme is exploration, so it's light on the number of mechanics, but the existing ones are quite deep. I just put up a new store page, it has a trailer, some screenshots and a description, but basically this will be a 3D game that explores the human body with the help of a drone. I have some links, gifs and pics for you guys and I was hoping you'd provide some feedback and maybe even suggestions if you like what you're seeing. I'm branching out into different types of games. I've also started work on some side projects and testing out some waters. I have no date on the release, it might be by the end of this year or next year, we'll see. Many thanks to all the reviews that provided deep feedback. You can expect new building mechanics, new environments, improved combat mechanics and lots of general polishing and design restructuring. I'll be taking into account all of your feedback. This new version will be a massive improvement on the first game. Hey everyone, so I've started work on multiple projects and wanted to keep you guys updated it on it.įirst off, I started working on Gaia 2.0. ![]()
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